Video Games and its impact on People
The nerd who crouches in his dark room and does not look up from his computer screen for days because he is trapped in the virtual world – is a cliché that has long since become obsolete. Video games have long been played by young and old, by men and women, on computers, consoles or mobile phones. They dominate the entertainment industry and esports is a mass phenomenon.
More social and happier through the video game
Children who play video games have higher life satisfaction and more social behavior than non-gamers. However, this effect only occurs in children who play less than an hour a day.
If they play more (less than three hours a day), there are no more positive effects, and if they play a lot (more than three hours a day), negative effects predominate instead: lower life satisfaction and less prosocial behavior than with non-gamers.
What are the negative effects?
Video games are also often associated with video game addiction. Even if only a small fraction of computer gamers are actually addicts, it is important to be aware of whether gaming is prioritized over other activities in daily life.
Especially people who are addicted to gambling should pay attention to how much time they spend with it and how gambling affects their physical and mental health and their social contacts in “real life” But even those who are not addicted can be affected by gambling. This is how games can influence self-assessment: Players who race in the virtual world consider themselves riskier drivers and more willing to take risks.
Research has also shown that intense video gamers sleep worse. It is possible that video gaming leads to poorer sleep quality, but it is also possible that people with poorer sleep play video games more intensively. The blue light on the screen definitely blocks the release of melatonin, an important sleep hormone. Shortly before going to bed, video games can definitely have a negative effect – but this also applies to television.
Confused feelings after playing
Regardless of this, “aggressive associations” are not to be equated with aggressive feelings. It is controversial whether players feel worse, more hostile or more aggressive after a killer game.
Some studies come to this conclusion, while others do not. It is conceivable that only a very small fraction of the population is susceptible to violence in video games, while the majority do not develop hostile feelings from brutal games. In general, research on video games is inconsistent and often fraught with serious methodological limitations. General statements are therefore difficult.
But the motivation from which someone plays, the importance that this game has for the players, as well as the content and duration of the game are decisive whether the positive or negative consequences outweigh the consequences. And if you need to get squirrels off your property, using the services of squirrel removal san antonio can deal with that.